JPH0434871Y2 - - Google Patents

Info

Publication number
JPH0434871Y2
JPH0434871Y2 JP1983198414U JP19841483U JPH0434871Y2 JP H0434871 Y2 JPH0434871 Y2 JP H0434871Y2 JP 1983198414 U JP1983198414 U JP 1983198414U JP 19841483 U JP19841483 U JP 19841483U JP H0434871 Y2 JPH0434871 Y2 JP H0434871Y2
Authority
JP
Japan
Prior art keywords
game
section
count value
timing range
timing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP1983198414U
Other languages
English (en)
Japanese (ja)
Other versions
JPS60106679U (ja
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP1983198414U priority Critical patent/JPS60106679U/ja
Priority to EP84308986A priority patent/EP0148011A3/en
Priority to ZA849990A priority patent/ZA849990B/xx
Publication of JPS60106679U publication Critical patent/JPS60106679U/ja
Priority to US06/890,897 priority patent/US4679789A/en
Application granted granted Critical
Publication of JPH0434871Y2 publication Critical patent/JPH0434871Y2/ja
Granted legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP1983198414U 1983-12-26 1983-12-26 テレビゲ−ム装置 Granted JPS60106679U (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP1983198414U JPS60106679U (ja) 1983-12-26 1983-12-26 テレビゲ−ム装置
EP84308986A EP0148011A3 (en) 1983-12-26 1984-12-20 Video game apparatus
ZA849990A ZA849990B (en) 1983-12-26 1984-12-21 Video game apparatus
US06/890,897 US4679789A (en) 1983-12-26 1986-07-28 Video game apparatus with automatic skill level adjustment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1983198414U JPS60106679U (ja) 1983-12-26 1983-12-26 テレビゲ−ム装置

Publications (2)

Publication Number Publication Date
JPS60106679U JPS60106679U (ja) 1985-07-20
JPH0434871Y2 true JPH0434871Y2 (en]) 1992-08-19

Family

ID=16390716

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1983198414U Granted JPS60106679U (ja) 1983-12-26 1983-12-26 テレビゲ−ム装置

Country Status (3)

Country Link
EP (1) EP0148011A3 (en])
JP (1) JPS60106679U (en])
ZA (1) ZA849990B (en])

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0999174A (ja) * 1995-10-09 1997-04-15 Namco Ltd ゲーム装置の操作方法及びゲーム装置

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS60166392U (ja) * 1984-04-16 1985-11-05 株式会社 ユニバ−サル ビデオゲ−ム装置
US4685677A (en) * 1986-07-11 1987-08-11 Williams Electronics, Inc. Automatic replay control system and method for amusement devices
JP3808698B2 (ja) * 2000-10-02 2006-08-16 株式会社平和 遊技機
JP2002200357A (ja) * 2000-11-01 2002-07-16 Sony Computer Entertainment Inc ゲーム用のステージ形成方法、ゲーム用のステージ形成方法プログラム、ゲーム用のステージ形成方法プログラムが記憶された記憶媒体、端末装置、及びネットゲームシステム
CN119565160B (zh) * 2025-02-10 2025-04-18 杭州气合社网络科技有限公司 响应式游戏技能编辑方法及系统

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5552782A (en) * 1978-10-13 1980-04-17 Tatsumi Denshi Kogyo Kk Electronic reflection game device
JPS56121572A (en) * 1980-02-28 1981-09-24 Nintendo Co Ltd Moving body variable display game device
GB2118809B (en) * 1982-01-11 1986-07-30 Atari Inc Self-adjusting game difficulty method and apparatus for electronic games
US4475132A (en) * 1982-01-22 1984-10-02 Rodesch Dale F Interactive video disc systems

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0999174A (ja) * 1995-10-09 1997-04-15 Namco Ltd ゲーム装置の操作方法及びゲーム装置

Also Published As

Publication number Publication date
JPS60106679U (ja) 1985-07-20
EP0148011A2 (en) 1985-07-10
ZA849990B (en) 1985-08-28
EP0148011A3 (en) 1987-09-23

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